KOG Quickie – Assassin’s Creed: Revelations

So, as is always the case, all good things must come to an end.

Revelations is perhaps a change too far. Perhaps it’s unnecessarily complicated. But it is an end, and it feels like an end, to start again.

Revelations is not perfect. Not by any stretch of the imagination. It’s simply a case, much like the original Assassin’s Creed, that ambition has gotten the better of practical gameplay. It’s a bit of a comedown from the fantastic Brotherhood.

But for purists, it’s supposed to tie up all the loose ends, and hopefully by the new year I will have concluded the story. I suppose this makes it tempting – that it’s a conclusion, and even though it’s not as fluid, flowing or graceful as it has been in the past, I am happy to support it.

That said, I will be sad to see the end of Ezio and Desmond. Ezio, as I said in my thoughts on SoulCalibur 5, is one of the most warming characters in years. Flawed but likable, a character well written. He is in his situation for reasons beyond his control, but he still lives, still seems to keep a level head, still seems believably HUMAN. Desmond is the same – bland, yes, but interesting.

If you liked the last couple of Assassin’s Creed games, Revelations is pretty much essential gaming. If this is isn’t a series that has crossed your path, I’d suggest picking up Assassin’s Creed 2 first, and if you enjoy it, try Brotherhood. At the end of that, you should know if you want Revelations.

So it’s arrivederci, Ezio and Desmond. We’ve had a good few years. But I look forward to the next Assassin’s Creed – and hope that the ambitious scale of Revelations is more properly utilised in AC3.

After all, they had to overcome the first Assassin’s Creed – which was exactly the same; overly ambitious.

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