I’m not entirely sure what to make of this. Part of me is okay at the idea of storing up credit for premium purchases – but to me, hate to say it, it feels like the micro-transaction models that many Free to Play MMOs use. I’m not 100% convinced yet this is a good way of attempting to introduce it.
But at the same time, many people will be getting stuck into the real-money trade that Diablo 3 will offer; and many will, in the short term, make a good living out of it. Is it a sustainable economic model? I’m not so sure. But it’s worth waiting to see. Need somewhere to store that credit. So I am in part sympathetic to the needs of such a system.
I just think this is another example of, “Too soon, Executus…. you have awakened me too soon!”. If they had something more to offer than just words, I’d be interested. But it’s all just a bit… well… I’m not so sure. It’s that awkward moment when you know a change of gear is needed, but the change kind of happens at the wrong time and you run the risk of just stalling the engine.
I think this is a case of wait and see. It’s necessary, but at the same time fraught with peril… not least because if it alludes to more micro-transactions, Blizzard may find its current position of a subscription-based model put into great jeopardy .
But we will see. I find it a little uncomfortable… but I see the point. I just hope it doesn’t end up as the sole mechanism to run the transactions within Battle.net – because then, you’re just creating more hoops for people to jump through.
And no-one likes that.