It’s a couple days late I know, but this is worth making a couple of points on.
Tekken designer Katsuhiro Harada has been up close and personal with the Wii-U controller, and he had this to say about it;
“The speed of the image transmission feature from the screen to the controller is impressive. The first time I saw Wii U, I thought, ‘isn’t the delay longer than one frame? If it is, it’s going to be difficult for fighting games.’ But when I heard that the latency actually isn’t more than 1/60th second I was really happy.”
This basically means that they’re attempting to make sure that when the game is streamed onto the controllers screen, that it maintains a smooth and constant 60 frames a second.
Technically, that’s quite a feat for what is going to ostensibly be wi-fi streaming. But as I have argued, this belies the point. Nintendo WANT this controller to be taken seriously, they have to make sure as a result that it is competent and capable of streaming games to the unit. That the Wii-U itself is going to be an HD machine capable of running 1080p games at 60fps as standard, a sub-standard controller isn’t acceptable. It has to work, and be amazing.
Besides, the Wii-U controller will be considerably more expensive per unit than the Wii Remote. Something tells me this device has been rigorously put through its paces to make sure that Nintendo don’t have a repeat of the Motion Plus fiasco.
I expect nothing more from Nintendo than for it to be amazing. But then, I expect all the next-gen machines to be amazing. Nintendo just have that little bit more work to do convincing people it is back and ready to be taken seriously by the embittered core gaming scene.
That said, a Call of Duty game with Wii-U controller functionality and I’m sure we’ll all suddenly take it far more seriously.