I’ve kind of had a rough week after slamming my thumb in a car door.
Thankfully things are less sore now than they were, which is good because it means I can type properly again which is sort of important when you’ve got a blog of this type. I will try and do some catch-up today or tomorrow and then things should settle down for next week. Pro tip – do NOT let any part of your hand get slammed into a car door. I’m not kidding when I say that the first few days it was next to impossible to do anything properly. It’s still trussed up in a splint-sort of thing, and I can’t really bend it in the middle, but I can tap buttons again. That’s what matters.
Anyway, this week I have The Thing (PS2) and Dead Space 3 (X-Box 360) to get through. I also have Ni No Kuni (PS3) to be getting my chops into once I’ve gotten through Dead Space 3. My initial gut reactions for Dead Space 3 are that it’s a lot like Resident Evil 6 – it screams big budget. Some call it the “kitchen sink” approach – throw everything at it, from multiple genres and lots of ideas and hope at least half of them stick. Which is fine, but half of them will still end up making a mess on your floor – it’s a game that just makes me shrug and think that developers should know better. There’s no art to it, it’s a wholly commercial product and a product that is done to massive excess at that – nothing was too expensive, no idea too outrageous, no concept too silly. I like it as a game. As a product? The micro-transactions thankfully got negated as players found cheap exploits in order to bypass having to buy resources. But it’s still at times a bit too much of a grind. Resident Evil 6 may have been a lot of things, but dull was not one of them.
In other news, in a typical First World Problem style, I picked up a 42-inch Plasma TV this week as well and quickly went straight into complaining and worrying about where I could find room for it. The TV itself cost me the grand total of nothing – absolutely nothing. I should be grateful to be moving on from my little 26-inch HD LCD screen, because there’s such a difference, but nope. All I could do was moan that I’d have to shift furniture around to make full use of it. Damn, sometimes I do need a slap across the face sometimes.
I’m also changing my meds. Coming off Mirtazapine is strange and trying to explain it is hard, but it’s like you’ve had a pair of swimming goggles on for a while. Your eyes have become accustomed to seeing through the distorted plastic lens, and when you take them off, it’s like your eyes are re-adjusting to the light again. It’s kind of like that, but the whole head seems to be readjusting. You know there’s something up – you can feel it, it’s a tangible physical aura all around your head. But it’s beyond words. Supposedly I’m being put on a new one in two weeks time as we scale down Mirtazapine (which is supposedly easier as it has a shorter ‘half-life” on the brain), but that bridge will be crossed when I get to it. The reason for the change is simply that it was having less effect on me – anti-depressants need to work effectively and sometimes, for some people, a resistance is built up. The body becomes too used to them. It finds ways of cheating the meds. Which is why a new one is supposedly necessary, to start the cycle all over again. Not looking forward to the first few weeks, where side effects are the norm until the body stops resisting and lets them do their work.
But again, bridges to cross when I get to them. What I need to do is relax and stop stressing out over it.
So I will. Now I need to play more games in glorious 42-inch goodness. It’s like rediscovering them all over again. It’s crazy! Not quite sure where my eye should be going!
Will do some more typing soon.